Hold all the land. You play against 1 to 5 computer players on a globe of hex regions.
Take a player's capital and that player is out: all their land becomes yours. Lose your own capital and you are out.
Each region attacks once and sends troops once a turn. One troop always stays behind.
Your land is the number of hexes you hold (see your player card). Each turn you get 1 troop for each hexes, and at least . Big regions are worth more than small ones.
Tap a target once to see the strengths, the win chance and the factors. Tap it again, or tap "Attack", to attack. ¼ ½ ¾ All sets how many troops go.
Win chance = A² ÷ (A² + D²): A and D are the attack and defence strengths after the factors. One roll decides:
| Factor | Helps | Value |
|---|---|---|
| Defending | defence | ×1.25 |
| Land size | defence | ×0.8 to ×1.2 |
| Sea landing | defence | ×1.5 |
| Capital | defence | ×1.5 |
| Near capital | defence | ×1.2, then ×1.1 |
| Tired | attack | ×0.9 per capture in a chain |
| Flanking | attack | +10 % per other region of yours on the target's border (max +40 %) |
| Allies | defence | each neighbouring region of the defender adds % of its troops above 1 |
Allies: your regions help their neighbours defend. With 10 troops and two neighbours of 100, a region defends with 10 + about 30 + 30. The allies do not take losses.
Your capital is hard to take (×1.5 defence, and its neighbours get a bonus too). When a capital falls, its player is out. The attacker takes all their regions, but not their troops: each region drops to 1 troop.
Build a port on a coast region you hold: select it in the attack phase and tap "⚓ Port". A port shows as an anchor on the water, and its coast's sea takes your colour. From a port, troops reach every coast on the map. Defenders get ×1.5 against an attack from the sea.
A port is expensive, and building one ends your attacks for the turn. The cost goes up as the game goes on:
| Rounds | Port cost |
|---|
Each map has a code (tap it in the menu to copy it). The same code always gives the same map. New map sets the size, the water and the region size.
Snow, grass, forest and desert show the land's biome. Today they change only the look.
You win when no other player holds land. Your fewest rounds for each map code is kept on this device.
Kept on this device.